![]() Each level comes equipped with a way to win the battle, a heroic opportunity like not building any warrens and a tip on how best to approach the situation. Of course, falling into this trap only leads to new conflict that proves to test the player consistently. Each mission moves the story of feast and fodder along in a way that always leaves wanting more. Progressing the story, the difficulty curve ramps itself up vehemently in outstanding fashion. There’s enough diversity among units that there is no shortage of combinations for winning the battle but not the war. ![]() It’s instead about focusing on the units at hand and using them in the wisest way possible. Sure, the opposing force might have a unit that is a bit OP in some way, but Tooth and Tail hinders this with its faced-paced nature. This hearkens back to old school RTS like Command & Conquer where the only real advantage was player skill. Instead it’s a completely aesthetic choice, and while it might have been a nice feature to have unique abilities tailored to each army, it seems Pocketwatch Games took this in to mind and wanted a level playing field. What do these leaders have to offer, though? Four opposing armies that inhabit the world - the Longcoats, Commonfolk, KSR or Civilized - choosing one from the other has no beneficial means. This writes the world in such a way that is both entertaining while also bringing a firm social commentary through adorable means. Each leader comes with their own HQ appropriate for who they are and what they represent, fueled by an army more closely resembling a menagerie of animals unique in their own ways. This is the perfect conflict for a civil war and gives Tooth and Tail all the ground it needs to have battles of massacre play out across the theater.Īs the story unravels itself, each leader will eventually be introduced and a bit of who they are will be revealed as well. It is also the driving resource for the entire game: food means wealth and wealth wins wars. No, the creatures that occupy this world embrace their instinct and due to this animalistic mentality of a food chain, it’s a part of society. Put simply, this is the exact opposite of any Disney or Pixar film where the animals live in harmony. Taking on the role of Bellafide, the leader of the Longcoats who have become fed up with the state as it is (the Civilized feasting on the Longcoats meat), it’s now his sole purpose to rise up against this unjust society. Jumping into the story mode of Tooth and Tail, the player is greeted by a powder keg of a civil war in the midst of exploding. Tooth and Tail wants to be understood, being devoured ravenously like the great feast that only the Civilized wait for (reference will make sense). The story will guide the player through every possible scenario it has to throw at them and Tooth and Tail makes sure they know what they’re in for. ![]() Like any good RTS it’s important to play through the story to get a basic handle of the game. In the beginning, there was a civil war, and this is where Tooth and Tails story starts. What looks cute on the outside is instead a bloody conflict of civil war that is all too familiar to our own history books. Instead of humans vs humans or humans vs aliens, Tooth and Tail is instead inhabited by an anthropomorphic society of lovable war-torn animals. ![]() Who is this flag bearer that needs protecting? It’s one of the leaders of the four playable armies, and the world matched with the character design is outstanding in its own way. Tooth and Tail stands behind one core tenant: “the player’s flag bearer is everything.” It’s with this in mind the player will be controlling the battlefield. Players will have to outwit, outsmart and outlast their opponent whether it be in the story mode or during competitive play. While most RTS are focused on building up enough resources, protecting those resources and then executing the enemy with a sizable army, Tooth and Tail manages to get rid of that idea almost entirely. Tooth and Tail is a plain and simple RTS with an outstanding core idea that changes the genre for endless amounts of destruction and fun. “War… War never chang…” excuse that, war does change, and developer Pocketwatch Games is here to prove it with Tooth and Tail.
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